Category:The Carthian Movement

From Dark Ridge

The Carthians seek to reconcile Kindred society with modern governmental structures and social systems. In any number of cities across the world, the Carthian experiment is in some stage of its inexorable cycle, running from naïve idealism to “the revolution eats its children.”


Undeniably the youngest of the major Kindred covenants, the Carthians are fire-eyed reformists, eager to bring the establishment to its knees if that’s what it takes to facilitate positive political change. If the unbound are the irritable loners and individualists, then the Carthians are their politically motivated counterparts, the Young Turks who seek to shake up the status quo with the honesty of their passion and the ingenuity of their ideas. Due to the prevalence of young Kindred in the modern age, the Carthian Movement sees quite a bit of support worldwide.


Carthians are full of ideas. They see brave new possibilities and models for Kindred self-rule that they believe were heretofore unimagined before they arrived on the scene, and they long to share those ideas with others — especially with those whom they believe keep the covenant and its ideas down. Few stop to wonder whether the existing status quo (whatever and wherever it might be) has endured for a reason. Most are content to challenge it for the sake of trying to accomplish something positive in a world as bleak as the Kindred’s.

If the Carthians have a single enemy among the Damned, it is calcification. Change is vital to all social systems. Therefore, many Carthians fear the elders of their kind. This is not because they think elders pose a direct threat, but because elders are the most stagnant members of their race, the least capable of hearing or accepting new ideas. For this reason, many sub-movements of the Carthian cause have some strict policies about who can and can’t join, as they fear their dreams might become the target of some elder’s crusade.

For the most part, they’re right. Most elder vampires have little to no interest in seeing a bunch of neonates summarily rearrange the power structure that’s been in place for centuries, and in so doing strip elders of their patiently cultivated power and influence. Vampires are nasty, predatory creatures who only grow nastier and more predatory with age, and few elders appreciate this latest “fad” among neonates. As a result, the Carthian Movement has become the scapegoat of choice for powerful elders. Were it not for the presence of some great minds within the Movement (as well as a few elders of other covenants), the faction might well collapse under the weight of tradition. All the same, the Movement has met with at least limited success in some areas, and much like a persistent union, the Carthians have begun to show some marked gains simply by remaining patient and playing the game as it must be played. Their democratic notions aren’t loved by everyone, but what the Carthians lack in wisdom and support, they tend to make up for in passion and unity (though they, too, indulge in their fair share of fractiousness and infighting).


The foundation of the Carthian Movement is the notion that vampires needn’t accept the status quo unthinkingly. While these Kindred recognize that they’re being Embraced into a world with its own secret history and traditions, they don’t feel that they have to accept that history and those traditions simply because someone older than them says they do. Rather, they believe that every man can and must have a voice, in death as he did in life, and that voice must be heard in order for peace or justice to prevail in the system — any system. This philosophy revolves around two core concepts that give the cause its fire.

Power to the People

The first and most important tenet of the Carthian cause is that any model of government that works for mortals is applicable to Kindred. Democracy in particular is the cornerstone of Carthian thinking, because it gives each individual a say in the affairs and administration of the people as a whole. Socialism is a popular model, too. Due to the relatively small scale of vampire society, many consider socialism more feasible for Kindred to adopt than it might be for mortals. Carthians detest the notion of rule by divine mandate (perceived or otherwise), and they strive to convince those in power that existing structures should be examined thoroughly, and then modified or torn down as necessary in order to create a better world for all Kindred. Needless to say, few vampires in positions of power are immediately agreeable. They understand vampiric nature, perhaps all too well, and know that even when Carthians “succeed,” the result is often little more than the undead equivalent of a labor union, and such artificial contrivances are inherently dangerous to Kindred society.

Change Is Necessary

If part of the curse of undeath is stagnation and stasis, then the Kindred must be willing to change and adapt to the times if they are to endure. Dismissing new ideas out of hand simply because they are not what has been done before is the folly of ignorance, and such folly drives the Carthians to bloody tears. If they, at so young an age, can recognize the truth of vampiric existence, then why can’t the elders of their kind? Or is it that those elders have long since forgotten? Whatever the case, the Carthians take it upon themselves to remind their hoary sires and grandsires that no kingdom is forever, and that in time, change comes to every thing in every system — whether it’s desired or not.


The Carthians embody the youngest generation of Kindred, even more so than the unaligned. The vast majority of self-proclaimed Carthians are neonates, with a smattering of wily ancillae who have either achieved some measure of power or satisfaction from their efforts as part of the covenant, or who are simply too afraid to abandon the faction after so many years and relations forged (or destroyed). Once in a while, the rare elder emerges with ties to the Carthian Movement, but by and large elders simply scowl at the very idea of it all.

When a vampire comes to the Carthian cause, he typically does so out of a genuine desire to see some radical changes implemented in the secret world of the Damned. As might be expected, the most numerous (and vocal) clan in the Movement is the Mekhet, many of whom are drawn by the opportunity the covenant presents. Many consider the covenant to be the last and best chance for positive relations between Kindred and kine, and as such, a few are willing to do anything to make sure the Movement thrives and survives. While most Ventrue normally shy away from anything Carthian, a number of Nosferatu and Daeva can be found at Carthian gatherings — the former out of appreciation for a venue in which fear can motivate, and the latter out of a vampiric desire to involve themselves in the affairs of others.

Thought on Others

Known Carthians

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